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@phdthesis{gamification-thesis,
  Author =       {B. Merino de Paz},
  Date-Added =   {2018-07-22 21:01:48 +0000},
  Date-Modified ={2018-07-22 21:03:37 +0000},
  School =       {The University of Manchester},
  Title =        {Gamification: A tool to improve sustainability efforts,},
  Year =         2013
}

@book{hair2010multivariate,
  author =       {Hair, Joseph F. and Black, William C. and Babin, Barry J. and
                  Anderson, Rolph E.},
  edition =      7,
  howpublished = {Paperback},
  isbn =         0138132631,
  keywords =     {0\_quantiative, 0\_research, 0\_research\_methods,
                  0\_statistics},
  month =        feb,
  posted-at =    {2013-05-03 03:29:50},
  priority =     2,
  publisher =    {Prentice Hall},
  title =        {{Multivariate Data Analysis (7th Edition)}},
  year =         2009
}

@article{betts,
  author =       {W. Betts, Ben and Bal, Jay and W. Betts, Alan},
  year =         2013,
  month =        01,
  pages =        {213 - 228},
  title =        {Gamification as a tool for increasing the depth of student
                  understanding using a collaborative e-learning environment},
  volume =       23,
  booktitle =    {Int. J. of Continuing Engineering Education and Life-Long
                  Learning}
}

@inproceedings{Villagrasa,
  author =       {Villagrasa, Sergi and Duran, Jaume},
  title =        {Gamification for Learning 3D Computer Graphics Arts},
  booktitle =    {Proceedings of the First International Conference on
                  Technological Ecosystem for Enhancing Multiculturality},
  series =       {TEEM '13},
  year =         2013,
  isbn =         {978-1-4503-2345-1},
  location =     {Salamanca, Spain},
  pages =        {429--433},
  numpages =     5,
  url =          {http://doi.acm.org/10.1145/2536536.2536602},
  doi =          {10.1145/2536536.2536602},
  acmid =        2536602,
  publisher =    {ACM},
  address =      {New York, NY, USA},
  keywords =     {3D education, engage, gamification, problem based learning,
                  quest based learning, web GL},
}

@INPROCEEDINGS{todor,
  author =       {V. Todor and D. Pitică},
  Publisher =    {IEEE},
  booktitle =    {Proceedings of the 36th International Spring Seminar on
                  Electronics Technology},
  title =        {The gamification of the study of electronics in dedicated
                  e-learning platforms},
  year =         2013,
  pages =        {428-431},
  keywords =     {computer aided instruction;computer games;continuing
                  education;electronic engineering computing;electronic
                  engineering education;continuous learning;e-learning
                  platform;electronics;game mechanics;gamification;information
                  quality;nongame applications;problem solving;student
                  motivation;Computer aided instruction;Consumer
                  electronics;Games;Lead;Seminars;Springs},
  doi =          {10.1109/ISSE.2013.6648287},
  ISSN =         {2161-2528},
  month =        {May},
}

@article{freitas-twice,
  author =       { Adrian A.  de Freitas and Michelle M.  de Freitas },
  title =        {Classroom Live: a software-assisted gamification tool},
  journal =      {Computer Science Education},
  volume =       23,
  number =       2,
  pages =        {186-206},
  year =         2013,
  publisher =    {Routledge},
  doi =          {10.1080/08993408.2013.780449},
  URL =          {https://doi.org/10.1080/08993408.2013.780449},
  eprint =       { https://doi.org/10.1080/08993408.2013.780449}
}

@inproceedings{ODonovan,
  author =       {O'Donovan, Siobhan and Gain, James and Marais, Patrick},
  title =        {A Case Study in the Gamification of a University-level Games
                  Development Course},
  booktitle =    {Proceedings of the South African Institute for Computer
                  Scientists and Information Technologists Conference},
  series =       {SAICSIT '13},
  year =         2013,
  isbn =         {978-1-4503-2112-9},
  location =     {East London, South Africa},
  pages =        {242--251},
  numpages =     10,
  url =          {http://doi.acm.org/10.1145/2513456.2513469},
  doi =          {10.1145/2513456.2513469},
  acmid =        2513469,
  publisher =    {ACM},
  address =      {New York, NY, USA},
  keywords =     {active learning, games design, gamification},
}

@INPROCEEDINGS{Berkling,
  author =       {K. Berkling and C. Thomas},
  Address =      {Kazan, Russia},
  booktitle =    {2013 International Conference on Interactive Collaborative
                  Learning (ICL)},
  title =        {Gamification of a Software Engineering course and a detailed
                  analysis of the factors that lead to it's failure},
  year =         2013,
  publisher =    {IEEE},
  pages =        {525-530},
  keywords =     {computer aided instruction;computer games;computer science
                  education;educational courses;software engineering;CSEDU
                  2013;Daniel Pink motivational theory;ICL 2013;IGIP SPEED Young
                  Scientist award paper;gamified classroom;motivation
                  gap;software engineering course gamification;student
                  engagement;student motivation
                  understanding;Collaboration;Collaborative
                  work;Conferences;Educational
                  institutions;Games;Materials;Software engineering;blended
                  learning;e-learning;education;gamification;motivation;software
                  engineering},
  doi =          {10.1109/ICL.2013.6644642},
  month =        {Sept},
}

@article{eng-engineering-gamification,
  author =       {G. Barata and S. Gama and J. Jorge and D. Goncalves},
  booktitle =    {2013 5th International Conference on Games and Virtual Worlds
                  for Serious Applications (VS-GAMES)},
  title =        {Engaging Engineering Students with Gamification},
  year =         2013,
  pages =        {1-8},
  doi =          {10.1109/VS-GAMES.2013.6624228},
  month =        {Sept},
}

@misc{gamification-brain-trust,
  Author =       {Williams J.},
  Date-Added =   {2018-07-05 19:17:59 +0000},
  Date-Modified ={2018-07-05 19:20:01 +0000},
  Howpublished =
                  {https://venturebeat.com/2012/09/22/the-gamification-brain-trust-intrinsically-motivating-people-to-change-behavior-part-2/},
  Title =        {The Gamification Brain Trust: Intrinsically Motivating People
                  to Change Behavior (part 2). },
  Year =         2012
}

@inproceedings{wrigstad2017mastery,
  Author =       {Wrigstad, Tobias and Castegren, Elias},
  Booktitle =    {SPLASH-E},
  Title =        {Mastery Learning-Like Teaching with Achievements},
  Year =         2017
}

@inproceedings{deterding2011game,
  Author =       {Deterding, Sebastian and Dixon, Dan and Khaled, Rilla and
                  Nacke, Lennart},
  Booktitle =    {Proceedings of the 15th international academic MindTrek
                  conference: Envisioning future media environments},
  Organization = {ACM},
  Publisher =    {ACM},
  address =      {New York, NY, USA},
  Pages =        {9--15},
  Title =        {From game design elements to gamefulness: defining
                  gamification},
  Year =         2011
}

@article{SEABORN201514,
  Author =       {Katie Seaborn and Deborah I. Fels},
  Doi =          {https://doi.org/10.1016/j.ijhcs.2014.09.006},
  Issn =         {1071-5819},
  Journal =      {International Journal of Human-Computer Studies},
  Keywords =     {Gamification, Gameful design, Motivation, User experience},
  Pages =        {14 - 31},
  Title =        {Gamification in theory and action: A survey},
  Url =
                  {http://www.sciencedirect.com/science/article/pii/S1071581914001256},
  Volume =       74,
  Year =         2015,
  Bdsk-Url-1 =
                  {http://www.sciencedirect.com/science/article/pii/S1071581914001256},
  Bdsk-Url-2 =   {https://doi.org/10.1016/j.ijhcs.2014.09.006}
}

@article{psychologyMotivation,
  Author =       {Ryan, Richard and Deci, Edward},
  Month =        02,
  Pages =        {68-78},
  Title =        {Self-Determination Theory and the Facilitation of Intrinsic
                  Motivation, Social Development, and Well-Being},
  journal =      {American Psychologist},
  Volume =       55,
  Year =         2000
}

@inproceedings{Tondello:2018:GTT:3170427.3170662,
  Acmid =        3170662,
  Address =      {New York, NY, USA},
  Articleno =    {C25},
  Author =       {Tondello, Gustavo F. and Nacke, Lennart E.},
  Booktitle =    {Extended Abstracts of the 2018 CHI Conference on Human Factors
                  in Computing Systems},
  Doi =          {10.1145/3170427.3170662},
  Isbn =         {978-1-4503-5621-3},
  Keywords =     {gameful design, gamification, motivation},
  Location =     {Montreal QC, Canada},
  Numpages =     4,
  Pages =        {C25:1--C25:4},
  Publisher =    {ACM},
  Series =       {CHI EA '18},
  Title =        {Gamification: Tools and Techniques for Motivating Users},
  Url =          {http://doi.acm.org/10.1145/3170427.3170662},
  Year =         2018,
  Bdsk-Url-1 =   {http://doi.acm.org/10.1145/3170427.3170662},
  Bdsk-Url-2 =   {http://dx.doi.org/10.1145/3170427.3170662}
}

@inproceedings{Goshevski:2017:RGP:3136273.3136299,
  Acmid =        3136299,
  Address =      {New York, NY, USA},
  Articleno =    28,
  Author =       {Goshevski, Dimitar and Veljanoska, Joana and Hatziapostolou,
                  Thanos},
  Booktitle =    {Proceedings of the 8th Balkan Conference in Informatics},
  Doi =          {10.1145/3136273.3136299},
  Isbn =         {978-1-4503-5285-7},
  Keywords =     {Gamification, Gamification Platforms, Higher Education},
  Location =     {Skopje, Macedonia},
  Numpages =     6,
  Pages =        {28:1--28:6},
  Publisher =    {ACM},
  Series =       {BCI '17},
  Title =        {A Review of Gamification Platforms for Higher Education},
  Url =          {http://doi.acm.org/10.1145/3136273.3136299},
  Year =         2017,
  Bdsk-Url-1 =   {http://doi.acm.org/10.1145/3136273.3136299},
  Bdsk-Url-2 =   {http://dx.doi.org/10.1145/3136273.3136299}
}

@inproceedings{Snipes:2013:TRR:2486788.2486983,
  Acmid =        2486983,
  Address =      {Piscataway, NJ, USA},
  Author =       {Snipes, Will and Augustine, Vinay and Nair, Anil R. and
                  Murphy-Hill, Emerson},
  Booktitle =    {Proceedings of the 2013 International Conference on Software
                  Engineering},
  Isbn =         {978-1-4673-3076-3},
  Location =     {San Francisco, CA, USA},
  Numpages =     4,
  Pages =        {1277--1280},
  Publisher =    {IEEE Press},
  Series =       {ICSE '13},
  Title =        {Towards Recognizing and Rewarding Efficient Developer Work
                  Patterns},
  Url =          {http://dl.acm.org/citation.cfm?id=2486788.2486983},
  Year =         2013,
  Bdsk-Url-1 =   {http://dl.acm.org/citation.cfm?id=2486788.2486983}
}

@inproceedings{Dicheva:2017:GEP:3134302.3134305,
  Acmid =        3134305,
  Address =      {New York, NY, USA},
  Author =       {Dicheva, Darina},
  Booktitle =    {Proceedings of the 18th International Conference on Computer
                  Systems and Technologies},
  Doi =          {10.1145/3134302.3134305},
  Isbn =         {978-1-4503-5234-5},
  Keywords =     {Active Learning, Computer Science Education, Gamification,
                  Motivation},
  Location =     {Ruse, Bulgaria},
  Numpages =     1,
  Pages =        {11--11},
  Publisher =    {ACM},
  Series =       {CompSysTech'17},
  Title =        {Gamification in Education: A Passing Trend or a Genuine
                  Potential?},
  Url =          {http://doi.acm.org/10.1145/3134302.3134305},
  Year =         2017,
  Bdsk-Url-1 =   {http://doi.acm.org/10.1145/3134302.3134305},
  Bdsk-Url-2 =   {http://dx.doi.org/10.1145/3134302.3134305}
}

@inproceedings{Snipes:2014:EGD:2591062.2591171,
  Acmid =        2591171,
  Address =      {New York, NY, USA},
  Author =       {Snipes, Will and Nair, Anil R. and Murphy-Hill, Emerson},
  Booktitle =    {Companion Proceedings of the 36th International Conference on
                  Software Engineering},
  Doi =          {10.1145/2591062.2591171},
  Isbn =         {978-1-4503-2768-8},
  Keywords =     {Code Navigation, Development, Productivity},
  Location =     {Hyderabad, India},
  Numpages =     10,
  Pages =        {105--114},
  Publisher =    {ACM},
  Series =       {ICSE Companion 2014},
  Title =        {Experiences Gamifying Developer Adoption of Practices and
                  Tools},
  Url =          {http://doi.acm.org/10.1145/2591062.2591171},
  Year =         2014,
  Bdsk-Url-1 =   {http://doi.acm.org/10.1145/2591062.2591171},
  Bdsk-Url-2 =   {http://dx.doi.org/10.1145/2591062.2591171}
}

@article{intrinsic-book,
  Author =       {Deci, Edward and Ryan, Richard},
  Journal =      {Contemporary Sociology},
  Month =        01,
  Title =        {Intrinsic Motivation and Self-Determination in Human Behavior},
  Volume =       3,
  Year =         1985
}

@article{dicheva2015gamification,
  Author =       {Dicheva, Darina and Dichev, Christo and Agre, Gennady and
                  Angelova, Galia},
  Journal =      {Journal of Educational Technology \& Society},
  Number =       3,
  Pages =        75,
  Publisher =    {JSTOR},
  Title =        {Gamification in education: a systematic mapping study},
  Volume =       18,
  Year =         2015
}

@article{RYAN200054,
  Author =       {Richard M. Ryan and Edward L. Deci},
  Doi =          {https://doi.org/10.1006/ceps.1999.1020},
  Issn =         {0361-476X},
  Journal =      {Contemporary Educational Psychology},
  Number =       1,
  Pages =        {54 - 67},
  Title =        {Intrinsic and Extrinsic Motivations: Classic Definitions and
                  New Directions},
  Url =
                  {http://www.sciencedirect.com/science/article/pii/S0361476X99910202},
  Volume =       25,
  Year =         2000,
  Bdsk-Url-1 =
                  {http://www.sciencedirect.com/science/article/pii/S0361476X99910202},
  Bdsk-Url-2 =   {https://doi.org/10.1006/ceps.1999.1020}
}

@inproceedings{gamification-leaderboard-benefits,
  Author =       {Van Hentenryck, Pascal and Coffrin, Carleton},
  Address =      {New York, NY, USA},
  Booktitle =    {SIGCSE 2014 - Proceedings of the 45th ACM Technical Symposium
                  on Computer Science Education},
  Publisher =    {ACM},
  Month =        03,
  Pages =        {677-682},
  Title =        {Teaching creative problem solving in a MOOC},
  Year =         2014
}

@inproceedings{deSousaBorges:2014:SMG:2554850.2554956,
  Acmid =        2554956,
  Address =      {New York, NY, USA},
  Author =       {de Sousa Borges, Simone and Durelli, Vinicius H. S. and Reis,
                  Helena Macedo and Isotani, Seiji},
  Booktitle =    {Proceedings of the 29th Annual ACM Symposium on Applied
                  Computing},
  Doi =          {10.1145/2554850.2554956},
  Isbn =         {978-1-4503-2469-4},
  Keywords =     {education, engagement, gamification, literature review,
                  motivation, persuasive computing, survey, systematic mapping},
  Location =     {Gyeongju, Republic of Korea},
  Numpages =     7,
  Pages =        {216--222},
  Publisher =    {ACM},
  Series =       {SAC '14},
  Title =        {A Systematic Mapping on Gamification Applied to Education},
  Url =          {http://doi.acm.org/10.1145/2554850.2554956},
  Year =         2014,
  Bdsk-Url-1 =   {http://doi.acm.org/10.1145/2554850.2554956},
  Bdsk-Url-2 =   {http://dx.doi.org/10.1145/2554850.2554956}
}

@article{huang2013gamification,
  Author =       {Huang, Wendy Hsin-Yuan and Soman, Dilip},
  Journal =      {Research Report Series: Behavioural Economics in Action,
                  Rotman School of Management, University of Toronto},
  Title =        {Gamification of education},
  Year =         2013
}

@article{zimmerman1986,
  Author =       {Barry J. Zimmerman and Manuel Martinez Pons},
  Issue =        4,
  Journal =      {American Educational Research Journal},
  Pages =        {614--628},
  Title =        {Development of a structured interview for assessing student
                  use of self-regulated learning strategies},
  Volume =       23,
  Year =         1986
}

@book{zichermann2011gamification,
  Author =       {Zichermann, G. and Cunningham, C.},
  Isbn =         9781449397678,
  Lccn =         2012382507,
  Publisher =    {O'Reilly Media},
  Series =       {O'Reilly Series},
  Title =        {Gamification by Design: Implementing Game Mechanics in Web and
                  Mobile Apps},
  Year =         2011
}

@book{oldwine,
	Author = {Becker, Katrin and Nicholson, Scott},
	Pages = {61--85},
	Title = {Gamification in the Classroom: Old Wine in New Badges},
	Year = {2016},
    chapter = 3,
    publisher = {ETC Press},
    editor = {Karen Schrier},
    booktitle = {Learning, Education and Games Volume Two: Bringing Games into Educational Contexts}}


@article{biggs1996,
  Author =       {Biggs, John},
  Issue =        3,
  Journal =      {Higher Education},
  Pages =        {374--364},
  Title =        {Enhancing teaching through constructive alignment},
  Volume =       32,
  Year =         1996
}

@book{biggsTang2011,
  Author =       {John Biggs and Catherine Tang},
  Publisher =    {McGraw-Hill International},
  Title =        {Teaching For Quality Learning At University},
  Year =         2011
}

@book{hattie2012,
  Author =       {Hattie, John},
  Publisher =    {Routledge},
  Title =        {Visible Learning for Teachers: Maximizing the Impact on
                  Learners},
  Year =         2012
}

@incollection{bloom1974,
  Address =      {New York},
  Author =       {Bloom, B. S},
  Booktitle =    {Schools, society, and mastery learning},
  Editor =       {J. H. Block},
  Publisher =    {Holt, Rinehart \& Winston},
  Title =        {An introduction to mastery learning theory},
  Year =         1974
}

@article{leeHammer2011,
  Author =       {J. J. Lee and J. Hammer},
  Journal =      {Acad. Exchange Quart.},
  Number =       2,
  Pages =        {1--15},
  Title =        {Gamification in education: What, how, why bother?},
  Volume =       15,
  Year =         2011
}

@inproceedings{bolognaDeclaration,
  Address =      {Bologna, Italy},
  Author =       {{Bologna Declaration}},
  Booktitle =    {Conference of Ministers responsible for Higher Education in 29
                  European countries},
  Month =        {June},
  Title =        {Towards the European Higher European Area},
  Year =         1999
}

@article{rustPrice2003,
  Author =       {Chris Rust and Margaret Price and Berry O'Donovan},
  Journal =      {Assessment {\&} Evaluation in Higher Education},
  Number =       2,
  Pages =        {147--164},
  Title =        {Improving students' learning by developing their understanding
                  of assessment criteria and processes},
  Volume =       28,
  Year =         2003
}

@misc{clark2013,
  Author =       {Clark, Tony},
  Howpublished =
                  {\url{http://clarktony.blogspot.co.uk/2013/12/computer-science-approach-to-teaching.html}},
  Month =        {December},
  Note =         {Blog post},
  Title =        {Computer Science: An Approach to Teaching and Learning},
  Year =         2013
}

@inproceedings{review-gamification-framework,
  Author =       {A. Mora and D. Riera and C. Gonzalez and J. Arnedo-Moreno},
  Publisher =    {IEEE},
  Booktitle =    {2015 7th International Conference on Games and Virtual Worlds
                  for Serious Applications (VS-Games)},
  Doi =          {10.1109/VS-GAMES.2015.7295760},
  Keywords =     {formal specification;serious games (computing);design
                  framework;formal design process;game components;game design
                  elements;gamification design frameworks;gamification-based
                  solutions;Bibliographies;Context;Design
                  methodology;Ethics;Games;Proposals},
  Month =        {Sept},
  Pages =        {1-8},
  Title =        {A Literature Review of Gamification Design Frameworks},
  Year =         2015,
  Bdsk-Url-1 =   {http://dx.doi.org/10.1109/VS-GAMES.2015.7295760}
}

@inproceedings{glover2013play,
  Author =       {Glover, Ian},
  Publisher =    {Association for the Advancement of Computing in Education
                  (AACE)},
  Address =      {Waynesville, NC},
  Booktitle =    {EdMedia: World Conference on Educational Media and Technology},
  Pages =        {1999--2008},
  Title =        {Play as you learn: gamification as a technique for motivating
                  learners},
  Year =         2013
}

@article{Corpus05intrinsicand,
  Author =       {Mark R. Lepper and Jennifer Henderlong Corpus and Sheena
                  S. Iyengar},
  Journal =      {Journal of Educational Psychology},
  Pages =        {184--196},
  Volume =       97,
  Number =       2,
  Title =        {Intrinsic and extrinsic motivational orientations in the
                  classroom: Age differences and academic correlates},
  Year =         2005
}
